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Summary

Hunting parties from an elven village are mysteriously disappearing. Similar mysteries plague a dwarven settlement on the far side of the mountains. Each side blames the other. Only a band of tried and true heroes can root out what sinister force manipulates these normally peaceful people.

But can they conquer that evil before the tribes go to war?

©2002 Wizards of the Coast LLC (P)2012 Audible, Inc.

What listeners say about The Living Dead

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    3 out of 5 stars
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    4 out of 5 stars

Somewhat interesting story ruined by the acting

The story is fairly harmless and stock, with a few interesting ideas. Some are a little far fetched even for a d&d setting. Most of this I could normally forgive, but my suspension of disbelief was almost constantly compromised by the incredulous attempts at British accents by the voice actor. One character couldn't die quick enough just so that I didn't have to hear him perform the character anymore.

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  • Matt Moore
  • 22-01-18

Solid Adventure Story Enmeshed in D&D Mythology

An interesting and entertaining tale with fun adventure, intrigue and plenty of sorcery thrown in for more excitement and action.

1 person found this helpful

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    4 out of 5 stars
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  • Mike
  • 22-08-15

Never thought I'd like a book about monks.

What made the experience of listening to The Living Dead the most enjoyable?

Good description of combat without going too far into it.

Have you listened to any of Dolph Amick’s other performances before? How does this one compare?

Seems his writings are starting to take a nice form of consistent pace vs. An up and down.

1 person found this helpful

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    2 out of 5 stars
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  • Ron
  • 20-01-21

Wasted token

Got to chapter 4 and realized that I wasn’t even listening anymore and by what I was hearing, had no urge to rewind it.
Made it to chapter 11 and gave up. An unnecessarily dragged out and boring fight scene finally did me in.
Just finished the Echoes of Fate series so my expectations were probably too high. If you’re 8-10, you may like it.

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  • Renan
  • 07-07-16

The narrative is well conducted the story isn't

The story is a little bit messy and cliche but it's still fun for dnd lovers.

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  • Humility
  • 04-10-15

Deux ex machinas and flat characters.

Any additional comments?

This book is much worse than the last. I found the characters dull and undeveloped, the plot filled with deux ex machinas and well if it was an actual D&D book it would have broke the 'don't overshadow your players' rule. There are two characters who might be considered main characters and they are the only characters with any real development. And they might as well have not been there. They both got a deux ex machina to trigger (Multiple actually) and that is close to it.

It has some bright spots. The fight against the reptile and the first against the big bad were probably the best of the action. They didn't feel deux ex machina too badly and were actually a bit intense and interesting.And it really succeeded in making the threat feel real,overwhelming and plausible.

Unfortunately once establishing the threat as overwhelming and real, it got fixed by deux ex machinas which ruined it. Instead of the heroes actually solving the problerm through cleverness, skill and heroism, ugh.

But like the last book the actual brightest spot were the scenes involving the villain himself. Too few but its still nice to see the mind of a bad guy. In fact more than that the scenes focused on the villain were noticeably Superior in all aspects to the rest of the book. Better written, more developed, more nuanced, more entertaining, appropriately disturbing but with a believable depth. Imo the writer might as well not bothered with the adventurers and instead just focused the whole book on him with the party being seen through glimpses as he watched them through various means. Would have given the heroes the exact same level of development.