Building Better Games

By: Benjamin Carcich
  • Summary

  • Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.
    Building Better Games ©2024
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Episodes
  • How to Engage Players and Improve Retention through Flow with Kevin Scheepers
    Sep 24 2024

    Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement.

    Have you ever felt completely immersed in a game, losing track of time and becoming one with the experience? Or wondered how developers can intentionally craft this feeling for players? Knowing how flow works for players will help you create captivating and seamless gaming experiences that keep players hooked.

    Key Points:

    Understanding Flow:

    • Flow is the state where players lose themselves in the game, merging action and awareness.
    • It involves a loss of self-consciousness and time distortion, creating a deeply immersive experience.

    Flow in Game Design:

    • Developers can foster flow by designing clear goals, balancing challenge and skill, and minimizing distractions.
    • Personalized experiences tailored to individual player profiles keep the flow state active.

    Triggers and Blockers of Flow:

    • Flow is triggered by the balance between challenge and skill; too much or too little breaks the state.
    • Distractions or unclear mechanics can block flow, and understanding these factors is key.

    Designing for Flow Phases:

    • There are four phases of flow: struggle, release, flow, and recovery. It’s crucial for games to guide players through these phases for optimal engagement.
    • Games that understand and incorporate these phases can keep players coming back for more.

    Future of Flow in Gaming:

    • Kevin and I look into the future, discussing adaptive technologies that could personalize flow experiences for each player.
    • Understanding different player types and motivations will be key to designing games that maintain flow over long periods.

    Mastering the concept of flow will give you a step up in crafting games that are not just enjoyable but profoundly engaging. Whether you’re a game developer aiming to create unforgettable experiences or a gamer curious about what makes some games so compelling, this episode is filled with insights you won’t want to miss.

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support mean the world to us, and we’re excited to continue bringing you valuable content. See you next time!

    To learn more about Kevin Scheepers:

    • LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

    • FlowMade Website: https://flowmade.org

    • GameWell Podcast: https://flowmade.org/gamewell

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    Youtube Channel : https://www.youtube.com/@buildingbettergames

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    34 mins
  • E71: How Baldur’s Gate 3’s Story And Cinematics Were Built with John O’brien and Greg Lidstone
    Sep 10 2024

    Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment.

    Key Points:

    Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities.

    Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared.

    Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions.

    The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment.

    Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity.

    Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

    To learn more about Larian Studios:

    • Larian Studios Website: https://larian.com/


    • Larian Studios LinkedIn: https://www.linkedin.com/company/larian-studios/


    • Baldur’s Gate 3 Website: https://baldursgate3.game/

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

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    41 mins
  • E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers
    Aug 27 2024

    Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow.

    Key Points:

    Understanding Flow:

    • Flow is an optimal state where individuals perform and feel their best.
    • Kevin highlights that it’s an active state, merging awareness with the activity.
    • You won’t ALWAYS be in flow.


    Individual vs. Organizational:

    • Individual flow requires focus and uninterrupted work.
    • Organizational flow needs team alignment towards a shared goal.

    Triggers and Blockers:

    • Flow is triggered by a balance between challenge and skill.
    • Blockers include stress and distractions; “eustress” can enhance performance.


    Creating an Environment:

    • Leaders can foster flow by setting clear goals and reducing distractions.
    • Balancing team and individual needs is crucial for maintaining flow.


    Compliment:

    • Ironically, compliments can disrupt flow by shifting focus to the self.
    • Kevin suggests praising the work rather than the person to sustain flow.

    Leadership:

    • Leadership is key to nurturing flow, requiring clear communication.
    • Understanding the organization at both macro and micro levels supports flow.


    Kevin Scheepers leaves us with valuable advice on designing game studios that thrive on flow, encouraging leaders to map out their team’s strengths and challenges. By understanding the unique makeup of your team and the processes that drive flow, you can unlock new levels of creativity and productivity in game development.

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!


    To learn more about Kevin Scheepers:


    • LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

    • FlowMade Website: https://flowmade.org

    • GameWell Podcast: https://flowmade.org/gamewell

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    Show More Show Less
    39 mins

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