Steampunk Raj Novel

2 books in series
5 out of 5 stars 1 rating

A School for the Great Game Summary

How far will a teenager go to save her parents? To the ends of the earth.

Elizabeth Bankroft is a thoroughly modern teenager in the Edwardian age. She spends part of the year with her parents in British India and part of the year with her grandparents in England. When her parents decide to send her to a college, Elizabeth resents the idea of what she calls a “finishing school” in India.

At the Viceroy’s College in the foothills of the Himalayas, “finishing” will take on a whole new meaning. The college is, in fact, the British India's school for spies. There, Elizabeth will learn the family business of espionage, martial arts, and Tibetan mystic arts. But even before completing her training, she will be called upon to use her exceptional skills to save herself and her family. In the end, it is Elizabeth’s training from the School for the Great Game that will win the day.

©2020 John R. Seeger (P)2021 John R. Seeger
Show More Show Less
Not an Audible member?
From £7.99/month after 30 days. Renews automatically. See here for eligibility.
Product list
  • Book 1

    Regular price: £14.99 or 1 Credit

    Sale price: £14.99 or 1 Credit

  • Book 2

    Regular price: £14.99 or 1 Credit

    Sale price: £14.99 or 1 Credit