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  • Play Nice

  • The Rise, Fall, and Future of Blizzard Entertainment
  • By: Jason Schreier
  • Narrated by: Ray Chase
  • Length: 9 hrs and 16 mins
  • 4.8 out of 5 stars (81 ratings)

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Play Nice

By: Jason Schreier
Narrated by: Ray Chase
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Summary

From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry, a riveting examination of Blizzard Entertainment's rise and shocking downfall.

For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars.

But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy. Activision began invading Blizzard from the inside. Glitchy products, PR disasters, mass layoffs, and a staggering lawsuit marred the company's reputation and led to its ultimate reckoning.

Based on firsthand interviews with more than 300 current and former employees, Play Nice chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment, showing us what it really means to "bleed Blizzard blue." Full of colorful personalities and dramatic twists, this is the story of what happens when the ruthless pursuit of profit meets artistic idealism.

©2024 Jason Schreier (P)2024 Grand Central Publishing
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Critic reviews

“Here’s a thrilling adventure story from the untamed, online wilderness of modern capitalism. Think Barbarians at the Gate, but with digital dragons and blood-thirsty trolls. Gaming is now a more powerful and influential business than Hollywood, and Jason Schreier has delivered a masterful narrative that shows how the industry really works.”—Christopher Leonard, New York Times bestselling author of Kochland and The Lords of Easy Money
“A fast paced thrill ride, perfect for anyone who has ever played a video game. Jason Schreier’s comprehensive history of Blizzard Entertainment offers a completely enthralling look at the company’s founding and the bitter battle for its future. A must read!”—Ben Mezrich, New York Times bestselling author of The Accidental Billionaires, Dumb Money, and The Midnight Ride.

"Jason Schreier's Play Nice is a riveting chronicle of one of gaming's most iconic companies. With gripping detail and unmatched access, Schreier pulls back the curtain on Blizzard Entertainment's meteoric rise, turbulent history, and struggle to balance uncompromising creativity with corporate America's unyielding pursuit of profit. Play Nice is a must-read exposé of the passion, ambition and dysfunction behind some of the most beloved games of all time."—Bradley Hope, co-author of the New York Times bestseller Billion Dollar Whale

"Jason Schreier's PLAY NICE is a gripping narrative not just of a single influential company but the evolution of the entire video game industry, changing from a niche pursuit to one of the largest cultural products in the world. This is vital reading for anyone hoping to understand the state of entertainment in the 21st century. Video games are an unavoidable force; PLAY NICE breaks down the genre as well as the personalities behind it."—Kyle Chayka, author Filterworld
"Play Nice is the ultimate insider account of the creation of some of the most beloved games ever, and a colorful portrait of the computer-game gold rush. Who knew that behind the scenes of Warcraft and Overwatch was a story of power plays, betrayals, and quests for glory as epic as the games themselves?"—Zeke Faux, author of Number Go Up

What listeners say about Play Nice

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  • Overall
    4 out of 5 stars
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    4 out of 5 stars

Really interesting, but abrupt end

The book throughout is really interesting, I really enjoyed learning the history of Blizzard and how it turned from a company with the best intentions into the money hungry behemoth we know today. The end just seemed very sudden and abrupt, there really is not much talk at all about the future of Blizzard. The voice used is a bit meh.

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    5 out of 5 stars
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Thoroughly enjoyed

So much diversity in sources - was great to hear from senior and junior employees, external parties, and new & old staff. I enjoyed learning so much about a company that is a pillar of my gaming journey from childhood to now. Excellently delivered and kept me listening for much longer sessions than any other book.

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  • Overall
    4 out of 5 stars
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    4 out of 5 stars

Creativity Crushed For Profit

A fascinating look at the evolution of a games company from creative powerhouse to corporate stooge. This really is a perfect example of the games industry as a whole.

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  • Overall
    5 out of 5 stars
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insightful

very insightful and interesting. reveals the dark side of Blizzard and captures the magic sides. was a fantastic listen.

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    5 out of 5 stars
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I love these books and love the author

It’s amazing how much detail he can fit in 9 hours, it is also perfect and he points out and even is able to make a whole chapter about things I haven’t even hear about

5 out of 5 stars no drama

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    5 out of 5 stars
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amazing behind the scenes of the rise and fall

amazing behind the scenes of the rise and fall great book byu him as always

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    5 out of 5 stars
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Compelling look into an industry giant

Amazingly compelling writing that chronicles a game's company's many, many stories. Well worth a listen, even if you aren't a big fan of Blizzard

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The amount of people who were spoken to in order to write this book!

Not really a bit thing but the book ends quite suddenly in my opinion thats all.

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The real story of blizzard

love shriers ability to get to the story behind the headlines and bring peoples stories to light

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    5 out of 5 stars

Very informative

A story about everything blizzard.
For the listener it is not clear what the writer thinks. Therefor it seems neutral which I like.

The story about my beloved game studio hurt me but hopefully it will rise again!

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